PUZ-ROC-021

Game ends on timeout even with strikes remaining

Timer takes precedence over strike count

P1
both
puzzle
timer
game-over
Test Steps
Steps to execute this test
  1. Start timed session
  2. Fail 1 puzzle
  3. Let timer expire
Expected Result

Session ends when time expires regardless of strike count (1/3).

Preconditions
  • Timed mode with fewer than 3 strikes
Rule References
ROCKET-008
Execution History
Recent test executions

This test has not been executed yet