PUZ-USR-ERR-0015

User's clock differs from server

Client system time is wrong

P1
manual
puzzle
error
time-sync
anti-cheat
Test Steps
Steps to execute this test
  1. User in Puzzle Rocket with timer
  2. Client shows 0:45 remaining
  3. Server knows 0:40 remaining
  4. User submits move near boundary
  5. Server time is authoritative
  6. Timer reflects server state on sync
Expected Result

Server time controls game logic. Client display syncs. No cheating via clock manipulation.

Preconditions
  • User's device clock is 5 minutes behind
Rule References
ROCKET-002
Execution History
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