P1
manual
puzzle
error
time-sync
anti-cheat
Test Steps
Steps to execute this test
- User in Puzzle Rocket with timer
- Client shows 0:45 remaining
- Server knows 0:40 remaining
- User submits move near boundary
- Server time is authoritative
- Timer reflects server state on sync
Expected Result
Server time controls game logic. Client display syncs. No cheating via clock manipulation.
Preconditions
- User's device clock is 5 minutes behind
Rule References
ROCKET-002
Execution History
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